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#31 |
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Guest
Posts: n/a
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lol told ya easier to say-explain in vent than typeing it down lol
n is normal the got or need is for if there is one or 1 is needed s is the giff shield thing like the last one only with the perspective name-- hope this is easier to understand lol that or stop drinking the buds give me them instead lool |
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#32 |
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Guest
Posts: n/a
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this might be esier for explaining it lol
![]() the above with the top name changed to Clan leader 2nd in command Admin Game leader ############################## ![]() the above need one the same only name at top is Game leader |
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#33 |
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Clan Member
Join Date: Jun 2007
Posts: 79
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a simple way is animation shop but its not quite the same
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#34 |
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Guest
Posts: n/a
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yea dosent have quite the effect the other has what program are u using to make the avatars and banners
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#35 |
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Clan Member
Join Date: Jun 2007
Posts: 79
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the textures are made in adobe cs
the rotating gifs are a little hard to do. the texture is imported to corel draw and you have to make an emf vector image, you have to manualy trace the outer pixels of the texture to create nodes these all then are linked together, the you create another layer for the cut outs ie the spaces in the letters, all this is the imported into xara 3d this is the program that creates the animation but only with simple shapes and text, but you can import the vector for complicated shapes. it will make the outline shape but with no texture hopfully you have done everthing right you can import the texture as long as its the same size. xara will do easily the avatars on a square or circle but the hard bit is with complicated shapes and as each avater has different letters extending from the shield a new vector for every one will be needed. bet you never asked now lol xara demo http://www.xara.com/products/xara3d/ |
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#36 |
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Council Member
Join Date: Jun 2007
Posts: 274
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[quote1183550192=-{TsU}-cobra]
xara will do easily the avatars on a square or circle but the hard bit is with complicated shapes and as each avater has different letters extending from the shield a new vector for every one will be needed. [/quote1183550192] I guess if the lettering stayed within the shield it would be too small ?
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#37 |
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Clan Member
Join Date: Jun 2007
Posts: 79
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thats my guess too
but we have time and i dont fully understand corel yet there might be a way to past over the layers with the different text |
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#38 |
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Guest
Posts: n/a
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[quote1183559554=-{TsU}-cobra]
the textures are made in adobe cs bet you never asked now lol [/quote1183559554] on the contery m8 ive learned a good bit from what u typed and understand some of the work a bit more gald u put that up thanks though dont go to too much trouble trying things like u said there is plenty of time if it works it works if not we can do something diferent--lol ime easy either road lol youve done some great work so far so i trust your advice and work from the past messing with photoshop i failed most all of the signatures i made so i know it is hard to do most things when learning it lol- i took my owne advice and left it to the people that know how to use it lol |
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#39 |
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Clan Member
Join Date: Jun 2007
Posts: 79
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getting around adobe and xara i do ok
its this corel draw there has to be a quicker way so im tying to build the vector in stages then weld the text in as another vector |
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#40 |
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Clan Member
Join Date: Jun 2007
Posts: 79
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not to many attempts to get this. just alot of button pressing till i found the right ones
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